Wrestling has existed since at least 3000 BC and has been part of the Olympic Games since 708 BC, making it one of the oldest sports still played today. Wrestling involves two competitors facing off, attempting to keep control of the match by dominating their opponent and pinning him or her to the mat for a specified length of time (typically 2 seconds). The wrestler earns points for controlling their opponent to the mat, escaping a pin, or almost pinning their opponent, and the wrestler with the most points will win the match. If the wrestler successfully pins the other competitor to the mat, they win outright. There are various types of wrestling, but the most common types are folkstyle, freestyle, and greco roman.
Most Important Things
There are many different facets of wrestling, many unique to a specific type of wrestling. We will be focusing on the three types we mentioned earlier (folkstyle, freestyle, and greco roman). Let's get into a few major concepts!
- Folkstyle wrestling is most common at the high school and college level, and it forces wrestlers to focus on controlling their opponent throughout the match by pinning or escaping a pin. This beginner type of wrestling helps wrestlers move on to the next types.
- Freestyle wrestling is performed at the Olympics and allows wrestlers to use their legs to beat their opponent.
- Greco Roman wrestling is also seen at the Olympics, and does not allow wrestlers to use their legs or grab their opponents below the waist to help bring them to the mat.
- The goal for every wrestler is to pin their opponent to the mat for 2 seconds, but if they cannot do that, their other moves throughout the match will be scored. The wrestler with the highest score wins.
Just like any other sport, wrestling has rules that must be followed by competitors! Here's a few of the major ones:
- Both shoulders must be pinned to the mat for a pin to occur. They must stay pinned for 2 seconds for the pinning wrestler to win the match.
- You can earn points in five other ways: a takedown, an escape, a reversal, a near fall, or through a penalty.
- You cannot grab any piece of your opponent's equipment, including their singlet or headgear.
- You cannot leave the mat at any time or you will be penalized and your opponent will earn points.